The game is nice, but I think it can do with some polishing:
- zen mode isn't a good name, since it isn't at all a stressless scenario. Continuous mode would be better.
- the death animation is uninterruptible. Tapping during the animation should skip it.
- the game over screen in continuous (zen) mode and the following "start" screen should be readily skippabble with a tap, in order to get the player to restart as soon as possible.
- in continuous mode there is very little margin between failing your first node and getting caught by the red wave (the trace, I presume). Basically, either you do it perfectly, or you fail.
- I feel like there is very little margin to actually aim, unless you wait a full turn of the aiming arrow. Maybe this could be improved by slowing the game in the first second of each node, as if it were focusing, or maybe there could be a way to invert the rotation of the arrow.
In general, I think the game should try to get you to restart a failed level as quickly and effortlessly as possible. You already know when you have failed. You don't need a summary screen. With a fast paced game like this one, what you want to do is get right back into the action.
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The game is nice, but I think it can do with some polishing:
- zen mode isn't a good name, since it isn't at all a stressless scenario. Continuous mode would be better.
- the death animation is uninterruptible. Tapping during the animation should skip it.
- the game over screen in continuous (zen) mode and the following "start" screen should be readily skippabble with a tap, in order to get the player to restart as soon as possible.
- in continuous mode there is very little margin between failing your first node and getting caught by the red wave (the trace, I presume). Basically, either you do it perfectly, or you fail.
- I feel like there is very little margin to actually aim, unless you wait a full turn of the aiming arrow. Maybe this could be improved by slowing the game in the first second of each node, as if it were focusing, or maybe there could be a way to invert the rotation of the arrow.
In general, I think the game should try to get you to restart a failed level as quickly and effortlessly as possible. You already know when you have failed. You don't need a summary screen. With a fast paced game like this one, what you want to do is get right back into the action.