A downloadable game for Android

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Netrun27

Become the ultimate hacker in this cyberpunk netrunning hacking adventure!

Do you have what I takes to take on the corporations that run this bleak cyberpunk world?

Netrun27 is an high-paced arcade cyberpunk game set in the futuristic North City, ruled by megacorporations.
You play as a Netrunner, an hacker for the Agency. During a routine mission you stumble upon something that the Corporation wanted to keep secret.

Play the STORY mode levels to uncover the mistery, or use the ZEN mode to practice your skills and collect Shards that allow to unlock many fun customizations and powerups.

Test your skill as you jump between nodes in the network, breach firewalls, and collect payloads, unlock new customizations, and see how far you can run in this dystopian cyberpunk game!

StatusIn development
PlatformsAndroid
Release date Oct 12, 2019
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorEnrico
GenreAdventure
Made withUnity, Blender, GIMP, Krita
Tags2D, Atmospheric, Cyberpunk, future, hacker, Hacking, offline, Sci-fi, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsTouchscreen, Smartphone
AccessibilityOne button
LinksBlog

Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Netrun27.apk 43 MB

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Development log

Comments

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The game is nice, but I think it can do with some polishing:


- zen mode isn't a good name, since it isn't at all a stressless scenario. Continuous mode would be better. 

- the death animation is uninterruptible. Tapping during the animation should skip it. 

- the game over screen in continuous (zen) mode and the following "start" screen should be readily skippabble with a tap, in order to get the player to restart as soon as possible. 

- in continuous mode there is very little margin between failing your first node and getting caught by the red wave (the trace, I presume). Basically, either you do it perfectly, or you fail. 

- I feel like there is very little margin to actually aim, unless you wait a full turn of the aiming arrow. Maybe this could be improved by slowing the game in the first second of each node, as if it were focusing, or maybe there could be a way to invert the rotation of the arrow. 

In general, I think the game should try to get you to restart a failed level as quickly and effortlessly as possible. You already know when you have failed. You don't need a summary screen. With a fast paced game like this one, what you want to do is get right back into the action.